Kill the Lich is a minimalist incremental game centered around time compression and resource propagation. Your resources build automatically over time, but their growth accelerates when you optimize their downstream flow ratios, and you can manually push them along to go even faster. Each action grants attributes that reduce the requirements of other actions, allowing you to push further. Eventually, you can head north to Fight the Lich's Forces in an automated Phase 2, gathering three vital resources that make your next loop faster and unlock new goals.

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Published 25 days ago
StatusReleased
PlatformsHTML5, Windows
Rating
Rated 2.5 out of 5 stars
(2 total ratings)
AuthorStop_Sign
GenreSimulation
Tags2D, Casual, Idle, Management, Minimalist
LinksSteam
ContentNo generative AI was used

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Comments

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I can "grasp the tragedy" and become "town crier". Hmmmm, there obviously is a connection.

(1 edit)

Everything just stops before reflect gets enough momentum to do anything, no idea what to do

The boxes on the left (eg. "Speed is diminished below ... " and "... reduces progress to complete") should show the attribute's current level I think. Like "Speed is diminished below 100 Navigation (currently 321)" or something like that maybe? I know that is also in the stats tab but I think it'd be good to have in the tooltip as well.

I like this game. And I would like to make a couple suggestions:

1. Add sounds. Please. Sound brings life to any game. Just some SFX would be nice, to alert player when something important happened.

2. Make notifications for "activity reached max level" and "activity max level increased" just like "revealed activity".

A great game.

(+1)

The UI is a hot mess and I don't get what you wanna say in the tutorials. No clue e.g. why I should set anything but 100% on downstream. Maybe it's just me and I don't get it. Still feel like there is a good game hidden in here.

 what does any of this have to do with killing a lich

I dont know what version or platform you took those screenshots in the tips from but currently on the web version the UI blocks itself and is partially unreadable